The most important attribute I feel within my work is achieving character believably, through their physicality, expression, attention to scale and proportion, texture and tone. I believe that there is a “golden section” or a hierarchy of rules which determines good doll design. Like good architecture and design there are attributes which when addressed in correct proportion, and composition create the believable being. The expression in the eyes; the size of the head in comparison to the limbs, each decision plays a valuable role in the development of the whole. This meaningful being is a timeless creation who has it’s own world, purpose and ambition. For me to achieve success in my work, a piece needs to speak to me, and continue to express long after my pleasure in it’s creation has waned. It is this challenge that I am sure most artists’ encounter in their work through self-critique and iterative advancement, and for me it is this driving force that keeps me creating new work.
I am an Senior Lecturer in Design at the College of Creative Arts, Massey University in New Zealand; and the President of the National Institute of American Doll Artists. I have a Bachelor’s degree in Industrial design, and a Master of Design in Interactive Design. I have worked for Weta Workshop on the Lord of the Rings Trilogy, Aardman Animation, The World of Wearable Art, and within the United Kingdom Toy industry as a product designer. I have been making dolls for over 20 years inspired by the world around me, predominantly my obsession with birds and war.
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